Most monsters have little or no spell resistance, so this is a PvP stat. Resistances cannot be lowered past zero, so this is only useful against targets with resistance. Note that it does not affect the probability that the spell will miss entirely (that's level-based and affected by hit rating). This reduces the possibility that the spell will be fully or partially resisted. Spell Penetration: Ignores some of the target's resistance to the school of spells you're casting.While primarily a PvP stat, this is also moderately useful for tanks that can't get crit immunity via talents or defense rating. Resilience: Reduces probability of being hit with a critical strike, damage from when you get hit with a critical strike, and damage from damage-over-time effects.The PvP stats and ratings that appear are: Given that these shards are rewarded from PvP activity (even if it isn't yours), that makes sense. Comment by KathuckaNote that all of the armor and weapons, shoulder enhancements (inscriptions), and head enhancements (arcanums) purchased with these shards, and all of the gems cut with patterns purchased with these shards, have PvP-oriented stats.
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